Both explosions are affected by minion damage boosts. Upon the countdown reaching 0 seconds, the minions will explode (and despawn) with a base of 6000 damage. When the countdown is at 5 seconds or less, fireball sounds and fire dust will appear on the minion, signifying that it is close to exploding (and subsequently despawning). Every 40 frames (0.667 seconds) there is a 1/12 (8.33%) chance for the minion to cause an explosion (although this will not cause them to be desummoned) with a base of 2000 damage. This is not a linear increase the damage gain will increase slower if the timer has just started or is about to end, and will increase faster in the middle of the timer. After this, you gain a damage boost while holding this item but also take exponential damage over time the longer you hold it.īased on a ratio completion of the 40 second timer, minions can do between 1x and 1.6x damage. When hurt, you heal a percentage of the damage taken based on how much accumulated damage you did overall beforehand, up to 100%. For example, if the value was 0 (at an exhaustion ratio of 0) then the multiplier would be 0.77x if the value was 1 (at an exhaustion ratio of 1) then the multiplier would be 1.26x if the value was 0.414 (at an exhaustion ratio of 0.5) then the multiplier would be ~0.97x. Depending on the value of 2 exhaustion ratio - 1, the multiplier is linearly divided between 0.77x and 1.26x.
The exact multiplier is determined by the function lerp(0.77, 1.26, 2 ^ exhaustion ratio - 1), where the exhaustion ratio is the current exhaustion divided by 1600. As the weapon is used and the exhaustion countdown decreases, damage variance ("exhaustion") is introduced, with a minimum value of 0.77x and a maximum value of 1.26x. The decrease upon use is determined by the use time of the weapon the countdown will decrease by the item use time multiplied by 2.25, with a hard cap of 10. This countdown starts at 1600, decreases every time the enchanted weapon is used, and tries to increase by 1 every frame.
Lights enemies ablaze on hit but also causes the user to take damage over time when holding this item.Īn "exhaustion countdown" is applied to the use of the enchanted weapon. For example, Oblatory is a magic-exclusive enchantment, as it deals with mana. Like modifiers, certain enchantments are exclusive to certain classes or types of items due to what they affect. When an enchanted item is hovered over in the inventory, the name of the item will pulse outwards approximately once per second.Įnchantments can be applied to most items, with the exception being consumable weapons. The selected enchantment can be changed by clicking the arrows on the top and bottom of the box. Next to the item slot is a small key that, when clicked, enchants the item with the selected enchantment in the box on the right. The player can then insert the item to be enchanted into the interface that appears below the inventory. This price can be lowered by the Discount Card and its upgrade, the Greedy Ring.Įnchanting can be accessed by talking to the Brimstone Witch and choosing "Enchant" from the options (upon opening this option for the first time, she will give the player a Brimstone Locus). The Brimstone Witch charges 20 times an item's sell value in order to enchant or disenchant it.
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Upon disenchanting the item, the player is free to select a new enchantment.
This enchantment can be removed at any time by placing the item into the enchanting interface and selecting "Disenchant." The disenchanting process costs the same amount of money that it cost to enchant the item with the enchantment that is being removed. Enchanting is a service provided by the Brimstone Witch, which applies an enchantment of the player's choosing to an item in exchange for coins.